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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Computer Design Atelier-ii GSF216 Elective Bachelor's degree 2 Spring 4

Name of Lecturer(s)

Associate Prof. Dr. Emel GÜRAY
Research Assistant Ali YILDIRIM

Learning Outcomes of the Course Unit

1) -
2) -
3) -
4) -
5) -

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Learning Outcomes
1 No relation No relation No relation High No relation No relation No relation High No relation No relation High High High No relation No relation High High High High No relation High
2 No relation No relation No relation High No relation No relation No relation High No relation No relation High High High No relation No relation High High High High No relation High
3 No relation No relation No relation High No relation No relation No relation High No relation No relation High High High No relation No relation High High High High No relation High
4 No relation No relation No relation High No relation No relation No relation High No relation No relation High High High No relation No relation High High High High No relation High
5 No relation No relation No relation High No relation No relation No relation High No relation No relation High High High No relation No relation High High High High No relation High

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Bilgisayarlı Tasarım Atölyesi - I

Course Contents

Learning the basics of animation production. Performing motion graphic design works. Carrying out kinetic typography studies. Creating and editing video compositions.

Weekly Schedule

1) Meeting, introduction of the software to be used during the course period.
2) To make composition works for screen environments with the finest detail.
3) To understand the basic logic of the keyframe.
4) Working with basic position movements.
5) Rotating objects, enlarging them, reducing them, and changing their opacity values by animate them.
6) The process of making objects follow each other.
7) Creating ripple animations with Wiggle Paths.
8) How to loop animations infinitely.
9) Animation of vector objects using line weights.
10) Using cameras and creating 3D environments.
11) Rendering operations via After Effects and Adobe Media Encoder.
12) Fundamentals of Kinetic Typography.
13) Animating people or illustrative characters in photographs with puppet animation.
14) Creating tracking animations by creating tracking points in moving camera shots.
15) Working on Greenbox screen.
16) Final exam project submission.

Recommended or Required Reading

1- Dersin öğretim elemanı Ali Yıldırım tarafından hazırlanan video içerikleri zaman zaman kaynak olarak kullanılacaktır.

Planned Learning Activities and Teaching Methods

1) Lecture
2) Question-Answer
3) Question-Answer
4) Question-Answer
5) Question-Answer
6) Question-Answer
7) Question-Answer
8) Discussion
9) Discussion
10) Discussion
11) Discussion
12) Discussion
13) Discussion
14) Drill and Practice
15) Drill and Practice
16) Drill and Practice
17) Group Study
18) Group Study
19) Group Study
20) Group Study
21) Group Study
22) Group Study
23) Self Study
24) Self Study
25) Self Study
26) Self Study
27) Self Study
28) Self Study
29) Problem Solving
30) Problem Solving
31) Problem Solving
32) Problem Solving
33) Problem Solving
34) Problem Solving


Assessment Methods and Criteria

Contribution of Midterm Examination to Course Grade

40%

Contribution of Final Examination to Course Grade

60%

Total

100%

Language of Instruction

Turkish

Work Placement(s)

Not Required