>
Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Cartoons and Graphical Comics GIT410 Elective Bachelor's degree 4 Spring 4

Name of Lecturer(s)

Associate Prof. Dr. İsmail KESKİN
Assistant Prof. Dr. Nihan DÖNMEZ
Assistant Prof. Dr. Kerim KARAGÖZ

Learning Outcomes of the Course Unit

1) Student graphic animation and cartoon vehicles and other tools can recognize and learn techniques to use.
2) Humorous elements introduced to methods of implementation of the graphic arts.
3) Character design and character to win the two-dimensional drawing and animation techniques to learn.
4) Methods to be followed in the design of the character learns.
5) And drawing on the pattern develops.

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11 12 13
Learning Outcomes
1 High High High High High Middle Middle High High High Middle High High
2 High High High High Middle High High High High High High High High
3 High High High High Middle Middle High High High High High High Middle
4 High High High High High High High High High Middle High High Middle
5 High High High High High High Middle High Middle High Middle High High

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

None.

Course Contents

Motion and position of the characters in the character of the course and basic life-saving efforts, as well as the character actor to perform studies on the course content is expected of him. In addition, basic drawing, character design, drawing, mobilization, the overall objective simple animation character animation, character design and life-saving ayrınılı pointing or other gestures aimed to revive the character in the story. Series of drawings on paper on the design of the computer and the program will be provided detailing the basic drawing techniques.

Weekly Schedule

1) Information about the course.
2) Cartoons and construction techniques characteristic of the film.
3) Tools used in the preparation and presentation stages of cartoon production.
4) Character design workshop study.
5) Character design and animation exaggeration.
6) Subject of homework, and critiqued.
7) Stages of two-dimensional drawing facial expressions and movements of the character.
8) Mid-term exam
9) On the balance of the animation ..
10) Principles of composition and placement rate.
11) Workshop applications.
12) Workshop applications.
13) Movement and walking techniques.
14) Homework critique.
15) Cartoons and animation, softness and flexibility.
16) Final Exam

Recommended or Required Reading

Planned Learning Activities and Teaching Methods



Assessment Methods and Criteria

Language of Instruction

Turkish

Work Placement(s)

Not Required