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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Game Programming YZM431 Elective Bachelor's degree 4 Fall 5

Name of Lecturer(s)

Assistant Prof. Dr. Yasemin GÜLTEPE
Assistant Prof. Dr. İrfan KÖSESOY

Learning Outcomes of the Course Unit

1) Uses and evaluates appropriate software development tools to develop 3D computer games and graphic applications.
2) Designs a 3D application using 3D fixed function drawing line with efficient API features.
3) Analyzes the drawing and simulation problems of the computer game in order to use the API functions efficiently.
4) Knows 3D modeling and animation.
5) Learns the algorithms used in game programs.

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11 12
Learning Outcomes
1 No relation Middle Low No relation No relation No relation No relation No relation No relation No relation No relation No relation
2 High High Middle Middle No relation No relation Middle Low Low No relation Middle No relation
3 High High Middle Middle No relation No relation High Low Low No relation Middle No relation
4 High High Middle Middle No relation Low Middle Low Low No relation Middle No relation
5 High High Middle Middle Low Low Low Middle Middle Low Middle Low

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Not Required

Course Contents

Introduction to game programming and history of game programming, 3D mathematics, 2D and 3D transformations, 3D modeling, Character modeling, Game sound, Input equipment, Output equipment, Game engines, Artificial intelligence in games, Applications.

Recommended or Required Reading

Planned Learning Activities and Teaching Methods



Assessment Methods and Criteria

Language of Instruction

Turkish

Work Placement(s)

Not Required