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Course Unit Title | Course Unit Code | Type of Course Unit | Level of Course Unit | Year of Study | Semester | ECTS Credits |
---|---|---|---|---|---|---|
Game Culture and Digital Game | GZT451 | Elective | Bachelor's degree | 4 | Fall | 4 |
Associate Prof. Dr. Aysel ÇETİNKAYA
1) Having knowledge about digital gaming culture.
1) Having knowledge about digital gaming culture.
2) Having knowledge about the digital gaming industry in the world and in Turkey.
2) Having knowledge about the digital gaming industry in the world and in Turkey.
3) Having knowledge about digital game production process.
3) Having knowledge about digital game production process.
4) He/she evaluate digital games in the context of culture industry.
4) He/she evaluate digital games in the context of culture industry.
5) He/she knows the relationship between digital games and other disciplines.
5) He/she knows the relationship between digital games and other disciplines.
Program Competencies | |||||||||||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | ||
Learning Outcomes | |||||||||||||||||||||||
1 | No relation | High | Middle | High | High | High | Middle | Middle | Low | Middle | High | Middle | Middle | High | Middle | High | Middle | High | High | High | High | Middle | |
1 | High | Middle | High | Middle | High | Middle | High | Middle | High | High | High | Middle | Low | Middle | Middle | High | Middle | High | High | Middle | Middle | High | |
2 | Middle | High | Middle | High | Low | High | High | Low | Low | Middle | High | High | High | Middle | Middle | Low | Middle | High | High | High | Middle | High | |
2 | High | High | High | Middle | High | High | Middle | Low | Middle | High | High | Middle | High | Middle | High | High | Middle | Low | Middle | High | Middle | High | |
3 | Middle | High | High | Middle | High | Middle | High | High | Middle | Low | Middle | High | Middle | High | High | Middle | High | Middle | High | High | High | High | |
3 | High | Middle | High | High | Middle | Middle | High | High | Middle | Low | Middle | High | High | High | High | Middle | High | High | Middle | High | Middle | High | |
4 | Middle | High | High | High | Middle | Middle | High | High | High | Middle | Low | Middle | High | High | Low | Middle | Middle | Middle | High | High | Middle | High | |
4 | High | Middle | High | High | High | Middle | Low | Low | Middle | High | High | High | High | High | Middle | High | Middle | Middle | High | High | Middle | Middle | |
5 | High | Middle | Low | Middle | High | Middle | Middle | Middle | High | Middle | Middle | High | Middle | Middle | Low | Middle | High | High | High | Middle | High | Middle | |
5 | Middle | Middle | High | Middle | High | Middle | High | High | Middle | Low | Low | Middle | High | High | Middle | Middle | High | Middle | High | Middle | High | Middle |
Face to Face
None
Communication Technologies Globalization and Culture
Culture industry. Digital gaming as a cultural industry product. What is digital gaming? Digital game production process. Digital game industry in Turkey. Publishing and licensing. Distribution and marketing. Workforce in the digital gaming industry. Current problems of digital gaming sector in Turkey.
Contribution of Midterm Examination to Course Grade |
20% |
---|---|
Contribution of Final Examination to Course Grade |
80% |
Total |
100% |
Turkish
Not Required