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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Game Culture and Digital Game GZT451 Elective Bachelor's degree 4 Fall 4

Name of Lecturer(s)

Associate Prof. Dr. Aysel ÇETİNKAYA

Learning Outcomes of the Course Unit

1) Having knowledge about digital gaming culture.
1) Having knowledge about digital gaming culture.
2) Having knowledge about the digital gaming industry in the world and in Turkey.
2) Having knowledge about the digital gaming industry in the world and in Turkey.
3) Having knowledge about digital game production process.
3) Having knowledge about digital game production process.
4) He/she evaluate digital games in the context of culture industry.
4) He/she evaluate digital games in the context of culture industry.
5) He/she knows the relationship between digital games and other disciplines.
5) He/she knows the relationship between digital games and other disciplines.

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Learning Outcomes
1 No relation High Middle High High High Middle Middle Low Middle High Middle Middle High Middle High Middle High High High High Middle
1 High Middle High Middle High Middle High Middle High High High Middle Low Middle Middle High Middle High High Middle Middle High
2 Middle High Middle High Low High High Low Low Middle High High High Middle Middle Low Middle High High High Middle High
2 High High High Middle High High Middle Low Middle High High Middle High Middle High High Middle Low Middle High Middle High
3 Middle High High Middle High Middle High High Middle Low Middle High Middle High High Middle High Middle High High High High
3 High Middle High High Middle Middle High High Middle Low Middle High High High High Middle High High Middle High Middle High
4 Middle High High High Middle Middle High High High Middle Low Middle High High Low Middle Middle Middle High High Middle High
4 High Middle High High High Middle Low Low Middle High High High High High Middle High Middle Middle High High Middle Middle
5 High Middle Low Middle High Middle Middle Middle High Middle Middle High Middle Middle Low Middle High High High Middle High Middle
5 Middle Middle High Middle High Middle High High Middle Low Low Middle High High Middle Middle High Middle High Middle High Middle

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Communication Technologies Globalization and Culture

Course Contents

Culture industry. Digital gaming as a cultural industry product. What is digital gaming? Digital game production process. Digital game industry in Turkey. Publishing and licensing. Distribution and marketing. Workforce in the digital gaming industry. Current problems of digital gaming sector in Turkey.

Recommended or Required Reading

Planned Learning Activities and Teaching Methods



Assessment Methods and Criteria

Contribution of Midterm Examination to Course Grade

20%

Contribution of Final Examination to Course Grade

80%

Total

100%

Language of Instruction

Turkish

Work Placement(s)

Not Required