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Course Unit Title | Course Unit Code | Type of Course Unit | Level of Course Unit | Year of Study | Semester | ECTS Credits |
---|---|---|---|---|---|---|
Game Programming | TBL422 | Elective | Bachelor's degree | 4 | Fall | 5 |
Lecturer Yavuz Selim FATİHOĞLU
1) You can use the appropriate software development tools for developing computer games and 3D graphics applications and evaluate them.
2) Efficient fixed function 3D API features hosts can design a 3D application using the drawing line.
3) Drawings of computer games to use API function efficiently and analyze the simulation problem.
4) 3D modeling and animasyon
Program Competencies | ||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||
Learning Outcomes | ||||||||||||
1 | Low | Middle | High | Middle | Middle | Middle | Low | Low | Low | Low | Low | |
2 | Middle | High | High | Middle | Middle | Middle | Low | Low | Low | Low | Low | |
3 | Middle | High | High | Middle | Middle | Middle | Low | Low | Low | Low | Low | |
4 | Middle | High | High | Middle | Middle | Middle | Low | Low | Low | Low | Low |
Face to Face
None
Virtual Reality
Game programming input and game programming in the history of 3D math, 2D and 3D conversion, 3D modeling, character modeling, the game audio input equipment, output equipment, game engine, the game artificial intelligence, Applications
Contribution of Midterm Examination to Course Grade |
40% |
---|---|
Contribution of Final Examination to Course Grade |
60% |
Total |
100% |
Turkish
Not Required