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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Game Programming TBL422 Elective Bachelor's degree 4 Fall 5

Name of Lecturer(s)

Lecturer Yavuz Selim FATİHOĞLU

Learning Outcomes of the Course Unit

1) You can use the appropriate software development tools for developing computer games and 3D graphics applications and evaluate them.
2) Efficient fixed function 3D API features hosts can design a 3D application using the drawing line.
3) Drawings of computer games to use API function efficiently and analyze the simulation problem.
4) 3D modeling and animasyon

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11
Learning Outcomes
1 Low Middle High Middle Middle Middle Low Low Low Low Low
2 Middle High High Middle Middle Middle Low Low Low Low Low
3 Middle High High Middle Middle Middle Low Low Low Low Low
4 Middle High High Middle Middle Middle Low Low Low Low Low

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Virtual Reality

Course Contents

Game programming input and game programming in the history of 3D math, 2D and 3D conversion, 3D modeling, character modeling, the game audio input equipment, output equipment, game engine, the game artificial intelligence, Applications

Recommended or Required Reading

Planned Learning Activities and Teaching Methods



Assessment Methods and Criteria

Contribution of Midterm Examination to Course Grade

40%

Contribution of Final Examination to Course Grade

60%

Total

100%

Language of Instruction

Turkish

Work Placement(s)

Not Required