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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Elective Course 7 Esports RKR421 Elective Bachelor's degree 4 Fall 4

Name of Lecturer(s)

Assistant Prof. Dr. Muhammet EyĆ¼p UZUNER

Learning Outcomes of the Course Unit

1) Knows esports and its importance.
2) Develops programs in esports.
3) Knows esports classifications.
4) Knows esports game rules.
5) Knows the national and international game rules in esports.
6) Knows the historical development of esports.
7) Knows the features and importance of esports.
8) Knows the issues to be considered in the selection of athletes.
9) Knows the issues to be considered in esports.
10) Knows the types of esports.
11) Knows risk management in esports

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Learning Outcomes
1 Middle Low Middle High Middle High Low High No relation No relation No relation No relation No relation No relation
2 Low Low No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
3 Low No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
4 Low No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
5 Low No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
6 Low No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
7 High No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
8 Low No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
9 High No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
10 Low No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
11 Middle No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Basic Information Technologies

Course Contents

It is the provision of information about esports-related definitions, historical information, classifications, rules, technological developments and other components.

Weekly Schedule

1) Definition of Esports and history
2) Digital games used in Esports
3) Examples of Esports games
4) Esports equipments
5) Game rules of Esports
6) Tournament organisation in Esports
7) Team components in Esports
8) Exam
9) Esports & training
10) Esports & technological developments
11) Esports economy & components
12) Esports & recreation interaction
13) Scouting in Esports
14) Coaching in Esports
15) Safety & risk management in Esports
16) Exam

Recommended or Required Reading

1- 2. Collis, W. (2020). The Book of Esports: The Definitive Guide to Competitive Video Games. Rosetta Books.

Planned Learning Activities and Teaching Methods

1) Lecture
2) Question-Answer
3) Discussion
4) Group Study
5) Brain Storming
6) Case Study
7) Self Study
8) Project Based Learning


Assessment Methods and Criteria

Contribution of Semester Studies to Course Grade

30%

 

Number

Percentage

Semester Studies

Midterm Examination

1

40%

Practices

1

60%

 

Contribution of Final Examination to Course Grade

70%

Total

100%

Language of Instruction

Turkish

Work Placement(s)

Not Required