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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Technological Art Works II RES140 Elective Master's degree 1 Spring 4

Name of Lecturer(s)

Assistant Prof. Dr. Serpil ŞAHİN

Learning Outcomes of the Course Unit

1) Gains knowledge about artists who produce works with digital technology.
2) Gains information about art and technology exhibitions and projects
3) Gains knowledge of how the artworks produced with digital technologies and the viewer/participant relationship are handled through artists and various projects.
4) Develops the knowledge to analyze the aesthetic structuring on digitalization and the new perception of reality.

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5
Learning Outcomes
1 High High High Middle High
2 High High Middle Middle High
3 High Middle High Middle Middle
4 High High Middle High High

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Not Required

Course Contents

Examining the use of digital technologies in art, artwork, audience/participant interaction through art examples and projects.

Weekly Schedule

1) Analyzing artists and artworks producing on digital media
2) Examination of art projects and festivals through digital media
3) Digital art production, analysis of art productions through digital games
4) Art productions changing with technology
5) Digital virtual spaces and their use in art
6) Conducting research on an artist who works on digital mediums.
7) Conducting research on an artist who works on digital mediums.
8) Midterm Exam
9) Digital virtual characters and their use in art
10) Analysis of digital art and artworks interacting with the audience
11) Analysis of digital art and artworks interacting with the audience
12) Analysis of digital art and artworks interacting with the audience
13) Examination of examples through augmented reality and art applications
14) Examination of examples through augmented reality and art applications
15) Examination of examples through augmented reality and art applications
16) Final exam

Recommended or Required Reading

1- Baudrillard, Jean (Eylül 2008 (b) ). Simülakrlar ve Simülasyon (Çev. Oğuz Adanır). Ankara: Doğu Batı Yayınları.
2- Baudrillard, Jean (2013(b) ). Tüketim Toplumu (Çev. Hazal Deliceçaylı, Ferda Keskin). İstanbul: Ayrıntı Yayınları.
3- Berger, John (2013). Görme Biçimleri (Çev. Yurdanur Salman). İstanbul: Metis Yayınları
4- Coleman, Beth (2012). Hello Avatar: Dijital Neslin Yükselişi, (Çev. Emrah Bilge). İstanbul: Media Cat Kitapları.
5- Crary, Jonathan (2012). Gözlemcinin Teknikleri: On Dokuzuncu Yüzyılda Görme ve Modernite (Çev. Elif Daldeniz). İstanbul: Metis Yayınları.
6- Şahiner, Rıfat (2008(a)). Sanatta Postmodern Kırılmalar ya da Modernin Yapı Bozumu. İstanbul: Yeni İnsan Yayınevi.
7- CODOGET, Philippe (2001). 7.Uluslararası İstanbul Bienali (Ego Kaç). İstanbul:İKSV Kataloğu.
8- AKMAN, Kubilay (2006). “Orlan: Kırılan Ten”. Cogito, Sayı 44-45 Kış, s. 175,178.
9- ŞAHİNER, Rıfat (2008(b)). “Elektronik Çağın Başında Sanat ve Teknoloji Sergileri”. Sanat Dünyamız, Sayı:108 Güz.

Planned Learning Activities and Teaching Methods

1) Lecture
2) Question-Answer
3) Self Study


Assessment Methods and Criteria

Contribution of Midterm Examination to Course Grade

40%

Contribution of Final Examination to Course Grade

60%

Total

100%

Language of Instruction

Turkish

Work Placement(s)

Not Required