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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Game Culture In Virtual Space and Digital Game BTI121 Elective Master's degree 1 Fall 6

Name of Lecturer(s)

Associate Prof. Dr. Aysel ÇETİNKAYA

Learning Outcomes of the Course Unit

1) Having knowledge about digital gaming culture.
2) Having knowledge about the digital gaming industry in the world and in Turkey.
3) Having knowledge about digital game production process.
4) He/she evaluates digital games in the context of culture industry.
5) He/she learns relationship between digital games and different disciplines.

Program Competencies-Learning Outcomes Relation

Bölümün/programın program yeterlilikleri sistemde olmadığından ilişkilendirme işlemi yapılamamıştır.

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Not Required

Course Contents

Culture industry. Digital gaming as a cultural industry product. What is digital gaming? Digital game production process. Digital game industry in Turkey. Publishing and licensing. Distribution and marketing. Workforce in the digital gaming industry. Current problems of digital gaming sector in Turkey.

Recommended or Required Reading

Planned Learning Activities and Teaching Methods



Assessment Methods and Criteria

Contribution of Midterm Examination to Course Grade

40%

Contribution of Final Examination to Course Grade

60%

Total

100%

Language of Instruction

Other

Work Placement(s)

Not Required