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Course Unit Title | Course Unit Code | Type of Course Unit | Level of Course Unit | Year of Study | Semester | ECTS Credits |
---|---|---|---|---|---|---|
Electronic Sports | RYL126 | Elective | Master's degree | 1 | Spring | 6 |
Assistant Prof. Dr. Muhammet EyĆ¼p UZUNER
1) Knows esports and its importance.
2) Develops programs in esports.
3) Knows esports classifications.
4) Knows esports game rules.
5) Knows the national and international game rules in esports.
6) Knows the historical development of esports.
7) Knows the features of esports.
8) Knows the issues to be considered in the selection of athletes.
9) Knows the issues to be considered in esports.
10) Knows risk management in esports.
Program Competencies | ||||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | ||
Learning Outcomes | ||||||||||||||||
1 | High | High | Middle | High | High | High | Middle | High | Middle | High | Middle | Middle | Middle | Middle | High | |
2 | High | High | Middle | High | Middle | High | Middle | Middle | Middle | Middle | Middle | Middle | High | High | High | |
3 | High | Middle | High | Middle | High | High | High | Middle | High | High | High | High | High | Middle | High | |
4 | High | High | High | Middle | High | Middle | High | Middle | High | High | High | High | High | Middle | High | |
5 | High | Middle | High | High | Middle | High | Middle | Middle | Middle | Middle | Middle | High | High | High | High | |
6 | High | Middle | High | High | High | High | High | High | High | Middle | Middle | Middle | Middle | High | High | |
7 | High | High | High | High | High | High | High | High | Middle | High | Middle | High | Middle | Middle | Middle | |
8 | Middle | High | High | High | High | High | High | Middle | Middle | Middle | Middle | Middle | High | Middle | High | |
9 | High | High | High | Middle | High | Middle | High | High | High | High | Middle | High | High | Middle | Middle | |
10 | Middle | Middle | Middle | Middle | High | High | High | High | High | High | Middle | Middle | Middle | Middle | Middle |
Face to Face
None
Esports
It is the provision of information about esports-related definitions, historical information, classifications, rules, technological developments and other components.
1- 2. Collis, W. (2020). The Book of Esports: The Definitive Guide to Competitive Video Games. Rosetta Books.
1) Lecture
2) Question-Answer
3) Discussion
4) Group Study
5) Brain Storming
6) Case Study
7) Self Study
8) Project Based Learning
Contribution of Midterm Examination to Course Grade |
30% |
---|---|
Contribution of Final Examination to Course Grade |
70% |
Total |
100% |
Turkish
Not Required