>
Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Electronic Sports RYL126 Elective Master's degree 1 Spring 6

Name of Lecturer(s)

Assistant Prof. Dr. Muhammet EyĆ¼p UZUNER

Learning Outcomes of the Course Unit

1) Knows esports and its importance.
2) Develops programs in esports.
3) Knows esports classifications.
4) Knows esports game rules.
5) Knows the national and international game rules in esports.
6) Knows the historical development of esports.
7) Knows the features of esports.
8) Knows the issues to be considered in the selection of athletes.
9) Knows the issues to be considered in esports.
10) Knows risk management in esports.

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Learning Outcomes
1 High High Middle High High High Middle High Middle High Middle Middle Middle Middle High
2 High High Middle High Middle High Middle Middle Middle Middle Middle Middle High High High
3 High Middle High Middle High High High Middle High High High High High Middle High
4 High High High Middle High Middle High Middle High High High High High Middle High
5 High Middle High High Middle High Middle Middle Middle Middle Middle High High High High
6 High Middle High High High High High High High Middle Middle Middle Middle High High
7 High High High High High High High High Middle High Middle High Middle Middle Middle
8 Middle High High High High High High Middle Middle Middle Middle Middle High Middle High
9 High High High Middle High Middle High High High High Middle High High Middle Middle
10 Middle Middle Middle Middle High High High High High High Middle Middle Middle Middle Middle

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Esports

Course Contents

It is the provision of information about esports-related definitions, historical information, classifications, rules, technological developments and other components.

Weekly Schedule

1) Definition of Esports and history
2) Digital games used in Esports
3) Examples of Esports games
4) Esports equipments
5) Game rules of Esports
6) Tournament organisation in Esports
7) Team components in Esports
8) Exam
9) Esports & training
10) Esports & technological developments
11) Esports economy & components
12) Esports & recreation interaction
13) Scouting in Esports
14) Coaching in Esports
15) Safety & risk management in Esports
16) Exam

Recommended or Required Reading

1- 2. Collis, W. (2020). The Book of Esports: The Definitive Guide to Competitive Video Games. Rosetta Books.

Planned Learning Activities and Teaching Methods

1) Lecture
2) Question-Answer
3) Discussion
4) Group Study
5) Brain Storming
6) Case Study
7) Self Study
8) Project Based Learning


Assessment Methods and Criteria

Contribution of Midterm Examination to Course Grade

30%

Contribution of Final Examination to Course Grade

70%

Total

100%

Language of Instruction

Turkish

Work Placement(s)

Not Required