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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
3d Graphics and Computer Animation For Game Design BTM606 Elective Doctorate degree 1 Spring 8

Name of Lecturer(s)

Associate Prof. Dr. Adnan SONDAŞ
Lecturer Yavuz Selim FATİHOĞLU
Research Assistant M.M. Enes YURTSEVER

Learning Outcomes of the Course Unit

1) Can use the appropriate software development tools for developing computer games and 3D graphics applications and evaluate them.
2) Efficient fixed function 3D API features hosts can design a 3D application using the drawing line.
3) Drawings of computer games to use API function efficiently and analyze the simulation problem.

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11 12 13
Learning Outcomes
1 No relation Middle No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
2 No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
3 No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Not Required

Course Contents

Game programming input and game programming in the history of 3D math, 2D and 3D conversion, 3D modeling, character modeling, the game audio input equipment, output equipment, game engine, the game artificial intelligence, Applications

Recommended or Required Reading

Planned Learning Activities and Teaching Methods



Assessment Methods and Criteria

Language of Instruction

Turkish

Work Placement(s)

Required