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Course Unit Title | Course Unit Code | Type of Course Unit | Level of Course Unit | Year of Study | Semester | ECTS Credits |
---|---|---|---|---|---|---|
3d Graphics and Computer Animation For Game Design | BTM606 | Elective | Doctorate degree | 1 | Spring | 8 |
Associate Prof. Dr. Adnan SONDAŞ
Lecturer Yavuz Selim FATİHOĞLU
Research Assistant M.M. Enes YURTSEVER
1) Can use the appropriate software development tools for developing computer games and 3D graphics applications and evaluate them.
2) Efficient fixed function 3D API features hosts can design a 3D application using the drawing line.
3) Drawings of computer games to use API function efficiently and analyze the simulation problem.
Program Competencies | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||
Learning Outcomes | ||||||||||||||
1 | No relation | Middle | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | |
2 | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | |
3 | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation | No relation |
Face to Face
None
Not Required
Game programming input and game programming in the history of 3D math, 2D and 3D conversion, 3D modeling, character modeling, the game audio input equipment, output equipment, game engine, the game artificial intelligence, Applications
Turkish
Required