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Course Unit Title Course Unit Code Type of Course Unit Level of Course Unit Year of Study Semester ECTS Credits
Folklore In The Digital Culture Age TDE158 Elective Doctorate degree 1 Spring 6

Name of Lecturer(s)

Associate Prof. Dr. Uğur DURMAZ

Learning Outcomes of the Course Unit

1) Recognizes the creation and execution environments of folklore.
2) Have knowledge about electronic culture.
3) Learns the orientations of modern period folklore studies.
4) Comprehends the continuity of culture by establishing the connection between tradition and the future

Program Competencies-Learning Outcomes Relation

  Program Competencies
1 2 3 4 5 6 7 8 9 10 11
Learning Outcomes
1 High No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
2 No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
3 No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation
4 No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation No relation

Mode of Delivery

Face to Face

Prerequisites and Co-Requisites

None

Recommended Optional Programme Components

Not Required

Course Contents

The students will be able to explain the differences between verbal and written culture by transferring the electronic culture environment. Public science products from the past to the present by showing what can happen in the new future period is informed. Current trends of folklore are discussed. In the process of creation and execution, the effects of digital environment and culture are revealed.

Weekly Schedule

1) Information about the creation and execution environments of folklore.
2) Describes the traditional and modern terms.
3) Digitization and use of folk medicine
4) Culinary culture and digitization
5) The digital state of folk music
6) The situation of politics in digital media and its reflection on folklore products
7) Digitization of the game concept
8) Midterm
9) The situation of diplomacy in digital culture as a means of communication
10) Narrative and narrative situation in digital culture
11) The process of digitization of culture and 21. state of the century
12) The state of humor and entertainment in a digital environment
13) The state of folk theatre in digital culture
14) Books, libraries and e-books in the period of digitization
15) Master apprentice relation in terms of the transfer of tradition in digital culture environment
16) Final Exam

Recommended or Required Reading

Planned Learning Activities and Teaching Methods

1) Lecture
2) Question-Answer
3) Discussion
4) Group Study
5) Brain Storming


Assessment Methods and Criteria

Contribution of Midterm Examination to Course Grade

40%

Contribution of Final Examination to Course Grade

60%

Total

100%

Language of Instruction

Turkish

Work Placement(s)

Not Required